Experience our one of a kind blend of gaming and hacking
V ector 35 is proud to unveil a top-tier training offering based on our long history of hackable video-game challenges. We have long seen the value of capture the flag (CTF) style security competitions as effective motivators and learning environments for a variety of skills. Unfortunately, many CTF competitions have a high barrier to entry, or lack an appropriate difficulty curve.
We believe that combining security CTF challenges inside a real video game makes for an optimal opportunity to engage people not used to traditional CTFs, while still challenging even the most experienced CTF player.
For more on our philosophy about CTFs and their value, see some of our interviews and presentations:
Traditional developers will benefit from an increased awareness of security flaws and gain confidence in debugging their own applications
Vulnerability Researchers, Reverse Engineers, Network Security Analysts and others will all benefit from challenges similar to their real world challenges
Gamers looking to do more than just play games, but learn how they actually work and develop skills that will benefit them in any technical career will love learning inside an actual MMORPG
No matter what combination of your background or interests, there will be challenges that you'll enjoy
The first serious hackable game, Pwn Adventure 2 is built using the Unity 3D engine, and is thus a .NET application. This makes it a much easier reverse engineering target for most beginners.
Pwn Adventure 3 brought the difficulty up a notch, using the C++ Unreal Engine as the basis for a new hackable game built into a true open-world MMO.
To ensure as many people as possible can benefit from the Pwn Adventure games, all of the original Pwn Adventure series of games are available as free downloads:
However, for companies looking for expert instructors to provide hands-on training, new interesting challenges, and a difficulty curve tailored to your organization, we recommend on-site training.
While the schedule can be adjusted, here is the standard two-day schedule for an on-site training.
|Day 1||15min||Introduction / Team Picking (like dodgeball but the geeks rule)|
|Day 1||45min||Basics of Assembly (intended to be a refresher)|
|Day 1||30min||Binary Patching (multiple tools and methods demonstrated)|
|Day 1||30min||Blind Protocol Analysis (brief summary of tools and techniques)|
|Day 1||6hrs||Let the games (err, CTF) begin!|
|Day 2||5hrs||Finish the competition -- first team to complete all challenges or highest points at the end wins|
|Day 2||3hrs||Awards and solutions shared|